![]() ![]() A sequence can have more than one timing grid which one is currently displayed can be controlled via the "Timings" dropdown box in the Tracks and Timings toolbar. Timings are grouped together into timing grids. These timings do not have any direct effect on how your lights will look instead, they allow you to select time ranges for lighting effects to happen, using various tools in the Sequence Editor. The vertical lines in the grid, representing distinct points in time, are known as timings. As time passes (from left to right), you can see that the first channel is turned on, then it is turned off and the second channel is turned on, then that is turned off and the third channel is turned on, and so forth, through the six channels:Ī simple sequence, with lights turning on and off, chasing through six channels ![]() The Show Player (if enabled, via the " Enable Schedule" on the Light-O-Rama Control Panel) will monitor your schedule and play your shows at the appropriate times.įor example, here is a simple sequence, containing six channels, as represented in the Sequence Editor. After creating sequences with the Sequence Editor, you can package sequences together into a show, using the Show Editor, and then schedule shows to be played at certain times using the Schedule Editor. The Light-O-Rama Sequence Editor is used to create and modify sequences. This means that you can control some of your lights in sync to a song via a musical sequence, while simultaneously controlling other lights independently, via animation sequences. Many sequences can be played simultaneously, but at most one musical sequence can be playing at a time - all others must be animation sequences. Animation sequences are not associated with songs. Musical sequences are associated with songs (or sound effects, videos, et cetera) the lights can be made to turn off and on (and do other effects) in sync with the music. There are two types of sequences: animation sequences and musical sequences. Additionally, for RGB devices, capable of changing color, three independent channels (a red, a green and a blue) can be grouped together into a single RGB channel. Each set of lights should be hooked up to a particular circuit on a particular controller each such circuit is referred to as a " channel". A sequence is a set of commands to be sent to lights - for example, a sequence may command the lights to turn on when the sequence starts, turn off a second later, stay off for a tenth of a second, start twinkling for the next two seconds, and then fade up, from completely off to completely on, during the next three seconds.Ī sequence can control multiple sets of lights independently of each other.
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